//go:build !windows
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// +build !windows
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package platform
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import (
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"path/filepath"
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"github.com/adrg/xdg"
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)
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func LineSeparator() string {
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return "\n"
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}
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// GetAssetLocation search for `file` in certain locations
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func GetAssetLocation(file string) string {
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const name = "v2ray.location.asset"
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assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
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defPath := filepath.Join(assetPath, file)
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relPath := filepath.Join("v2ray", file)
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fullPath, err := xdg.SearchDataFile(relPath)
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if err != nil {
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return defPath
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}
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return fullPath
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}
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